Johto Safari Zone


This page is a work in progress! I'm working on plenty of new stuff to add to the page, so come back often to check for any changes!

To Do:
-Encounter tool that generates the correct blocks, biome, and day for a Pokemon selected

Introduction

One of the most complex and interesting areas in Generation 4 is the Johto Safari Zone. Located northwest of Cianwood, players are able to access it after healing Amphy at the Olivine City lighthouse. Building upon previous iterations, such as the Kanto Safari Zone and Great Marsh, the Johto Safari Zone has all the usual hallmarks of a Safari Zone: Pokemon that will flee, a set amount of Safari Balls, and options that will raise or lower the capture and flee rate of the Pokemon; in this case throwing bait or mud. It is unique, however, in the fact that there is no step counter; the player can only leave through retiring, exiting through the entrance, or running out of Safari Balls.


However the most unique aspect of the Johto Safari Zone is the habitat and block system, which allows the player to control which Pokemon will spawn within their Safari Game. There are 12 different habitats, being: Peak, Desert, Plains, Meadow, Forest, Swamp, Marshland, Mountain, Rocky Beach, Wasteland, Savannah, and Wetland. After completing Baoba's missions, the player will be able to customize these areas to their whim.


Baoba's Challenges

First Challenge:
When the player first enters the Safari Zone, Baoba will challenge them to find and catch a Geodude. This is made easier for the player as the Peak Area, where Geodude can be found, will always be the first area the player enters when starting their Safari Game.


Second Challenge:
After 3 hours of IN GAME TIME after the first challenge, Baoba will call the player again. Baoba will not call the player while they are inside the Safari Zone, however playtime inside the Safari Zone will count towards the 3 hours wait time. The player has to use the Area Customizer in order to add the Desert Biome, and then catch a Sandshrew to show to Baoba.


Habitat Customization

When the player initially enters the Safari Zone, there are 10 different default layouts they may get. In every arrangement, the Peak Area will be the area the player enters into, in order to facilitate the First Challenge. As well, the Desert will not be present in any of the 10 layouts, in order to facilitate the Second Challenge.

Layout # Area Layout
1 Plains Swamp Meadow
Wetland Peak Forest
2 Meadow Marshland Wetland
Forest Peak Swamp
3 Wetland Wasteland Forest
Swamp Peak Marshland
4 Forest Mountain Swamp
Marshland Peak Wasteland
5 Swamp Savannah Marshland
Wasteland Peak Mountain
6 Marshland Plains Wasteland
Mountain Peak Savannah
7 Wasteland Meadow Mountain
Savannah Peak Plains
8 Mountain Wetland Savannah
Plains Peak Meadow
9 Savannah Forest Plains
Meadow Peak Wetland
10 Plains Savannah Wetland
Swamp Peak Wasteland

Blocks

After receiving the National Dex, and at least 3 in-game hours after completing the Second Challenge, the player will get a call from Boaba and be able to place blocks within the habitats, which will affect which Pokemon spawn. A player can place up to 30 blocks within each Habitat at a time. Initially, the player will have access to 6 block items. After 3 in game hours, Baoba will grant access to 6 more items. This continues 2 more times until the player has all 24 block items.


Block Type Name
Plains Shrubbery
Red Flower
White Flower
Forest Tree
Stump
Branches
Peak Small Rock
Big Rock
Mossy Rock
Waterside Puddle
Fountain
Water Hole
Other Guidepost (R)
Guidepost (L)
Trash Can
Long Fence 1
Long Fence 2
Your Statue
Bench
Your Flag
Outside Lamp
Short Fence 1
Short Fence 2
Signboard

These blocks, when placed, will affect which Pokemon will spawn in each area. Some Pokemon will begin to appear as soon as the objects are placed, while other Pokemon require a specific amount of time to pass with a habitat set within your 6 zones. An important distinction to note is that you do not need to have the objects themselves placed for a certain amount of days, rather, the habitat itself will upgrade itself as time goes on. Objects gain strength the longer a Habitat is active, and therefore will reduce the number of objects required to attract Pokemon. This strength will not be reverted, even if the Habitat is removed from your active zones.


Like most time based events in Gen 4, you do not need to actively play to pass the time for the habitats. However, if you switch the game from one console to another, or change the clock, the counter will freeze for 24 hours once you save the game (We use the same type of shenanigans to allow us to keep Honey Trees for more than 24 hours as long as we don't save).


Block Type 1x 2x 3x 4x 5x 6x 7x
Plains 0-10 days 11-50 days 51-100 days 101-140 days 141-200 days 201-250 days 251+ days
Forest 0-20 days 21-60 days 61-110 days 111-150 days 151-210 days 211-250 days 251+ days
Peak 0-30 days 31-70 days 71-120 days 121-170 days 171-220 days 221-250 days 251+ days
Waterside 0-40 days 41-80 days 81-130 days 131-180 days 181-230 days 231-250 days 251+ days

Pokemon

Sources

1. Bulbapedia

2. Fellow shiny hunter @Kwikpanik



Last Updated 06/18/2024 - Page Created